The Walking Dead Game Review Trailer GamePlay ScreenShots


The Walking Dead Game Review Gameplay Trailer Screenshots:

Game Review: The Walking Dead The Game (also known as The Walking Dead Season One) is an episodic video game based on the comic book of Robert Kirkman’s “Walking Dead”.  The game was developed by the studio Telltale Games. 1  Initially the output was planned for the last months of 2012. 2.  Later the release of The Walking Dead The Game was postponed to April 24 2012 (USA). 3  The game was released in the format of 5 episodes issued at intervals of one to two months and an additional 6 episode which was released on July 3 2013. The game was not officially published on the territory of Russia and the CIS countries.  The main character of the game is the character Lee Everett.  At the time of the zombie apocalypse he is under arrest but is at large and struggling to survive with his 8-year-old girl named Clementine.

Some of the characters of the original comics are also present in the game for example Herschel Greene Sean Green and Glenn.  Because of the high ratings of the press and good sales Telltale Games has announced its plans to continue working on games under this brand. 4 5 6 7  The studio said that it is working on the possibility of transferring the saveings to the next game so that players can find out what happened next with the surviving characters. 8  The first episode of the second season of the game was released on December 17 2013.

The Walking Dead Game Overview: 

The Walking Dead combines classic adventure point-and-click mechanics with a role element and intense quick time event scenes.  Telltale Games call the game “adventure horror.” Greg Miller compares the game with the ability to create “his own zombie book.”

Robert Kirkman said that unlike the typical zombie games such as Left 4 Dead this game will pay more attention to the character’s characters and emotions than the action. The game is divided into 5 episodes each of which in turn is divided into 7-8 chapters.

Unlike other zombie games the player in The Walking Dead should not mindlessly exterminate crowds of zombies. The player can control the character directly using standard third-party control. Certain places in the locations are highlighted and when you hover them with the mouse or the second joystick on the gamepad with them you can interact. Some of the found items can be put in inventory and used to advance the story of the game.  In some situations the player is limited in time and may die during the game.  In case of death the game automatically loads the beginning of the scene and allows you to replay it.  In the case of a fight with a zombie you either need to quickly press on the highlighted areas or press a set of times on one button which also creates a tense atmosphere.  This system was considered by critics better than in the previous game of Jurassic Park The Game Simplicity of management leaves emphasis on the plot of the game without distracting from it.

The puzzles in the game are very simple and there are not many of them. The developers did not aim to create the usual tasks for quests immediately noting that instead of the classic puzzles the player will have to solve the problems that any survivor should have after the apocalypse. At the same time they serve as a sufficient discharge between the tense moments of the plot. Particular criticism was caused by the task of fixing the radio for Carly in the first episode the radio did not work because Carly could not properly insert batteries into it.The answer to this criticism in the form of a joke was included by the developers in the second episode

The Walking Dead Game Features:

Throughout all 5 episodes the player controls only one character – Lee Everett whose character is fully formed and developed by the player 20 he meets and communicates with many others influencing their fates.  The only exception is the 6th episode in which the player controls six characters in turn Vince Wyatt Russell Bonnie Shel as well as a minor character – Tavia.  Greg Miller argues that thanks to the dialogues and voice acting of the characters it’s easy to get attached to them.


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