WWE 12 Game Review Gameplay Trailer Screenshots (FREE)

By | June 30, 2017

WWE 12 Game Review Gameplay Trailer Screenshots:

Game Review: WWE ’12 is a professional wrestling video game developed by Yuke’s and published by THQ for the PlayStation 3 Wii and Xbox 360 systems. It is the first game in the WWE series and the thirteenth overall in the combined series. It is the sequel to WWE SmackDown vs. Raw 2011 and succeeded by WWE ’13. It is also the first game in the series developed exclusively for current generation home consoles. It was released on November 22 2011 in North America November 25 in the United Kingdom and on January 26 2012 in Japan.2 A Europe-exclusive WWE ’12 WrestleMania Edition was released in May 2012.3

WWE 12 Game Overview: 

The game has improved significantly compared to previous games in the WWE video game series.  Significantly improved the key systems of the gameplay.  Universe Mode 2.0 will create new and more effective elements of unpredictability based on the player’s decisions.  New player animation camera positions lighting and improved rendering.

WWE ’12 uses a new engine Predator Technology radically changing the gameplay.

The new “Roads to WrestleMania” are now linked directly to each other and last 18 months.  They can play for Seamus (The Villain’s Story) Triple H (Outsider story) and his own hero whom the game calls Jacob Cass.

The mode “Create a Wrestler / Superstar” (English Create a Wrestler / Superstar) practically has not changed.  Added the mode “Create an Arena” (English Create an Arena).

WWE 12 Game Features: 

The weak/strong grapple system from the past games has been removed. Characters now perform different moves based on their opponent’s current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game’s artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition the ability to store finishing moves has returned. A new feature called “Dynamic Comebacks” gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New “wake up taunts” bring a downed opponent to their feet for a finishing move (such as Randy Orton pounding on the ground before his RKO finishing maneuver).1 Players also have the ability to target specific limbs during matches and perform submissions through a new “Breaking Point” submission minigame.4
 

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