Hitman Blood Money Game Review Gameplay Trailer Screenshots:
The game has a lot of innovations namely the opportunity to take a non-player character as a hostage and shoot back hiding behind him as a shield; To adjust the victim to an “accident”; Modernize the weapon (for example put a double optical sight silencer laser pointer etc. on the gun).
The opportunity to receive money for the accomplished mission was returned to the game. With this money you can upgrade weapons bribe witnesses and police change your identity. There was a statistic of recognition if the protagonist broke into the house with a machine at the ready destroyed all the security and was fixed by a video camera then his photo appears on the editorial of the local newspaper. Accordingly in the next mission he will not be allowed to calmly pass by the guards. Glacier engine has undergone many cosmetic improvements. Levels have a characteristic atmosphere for example at the festival of Mardi Gras in one location there are 2000 non-player characters.
Musical design has traditionally performed for all games of this series Jesper Kyud. However the “titular” composition of the game was “Ave Maria” by Franz Schubert.
Hitman Blood Money Game Overview:
Strange feature of Hitman Contracts was that the equipment for the task had to be found already on the spot. In the new game the 47th always has a stranglehold two syringes with sleeping pills two syringes with poison and a bomb (two if you buy one of the improvements) with a remote fuse. At the same time the contents of the syringes can be injected into the pacing level of the enemy and poured into a glass or added to the food. In addition the 47th can take up to 2 pistols one submachine gun and a sniper rifle (in a suspicious case). An automatic or shotgun is delivered by the Agency to a special place.
The monetary system that had previously taken place only in Hitman Codename 47 returned. Now according to the results of mission 47 a certain amount of money is paid varying depending on the quality of the player’s “work” (for the murder of one goal $ 200000 is given the fee in addition depends on the quality of work) . If the player kills superfluous people leaves somewhere his suit or weapons then the payment for the order will be deducted the cost of “cleaning” 47. The money can be spent on reducing the level of fame and improving their weapons and equipment – additional sighting devices increased stores and etc. However the amounts spent for improvement are overstated and look like points (for example a silencer for a pistol costs 200 thousand dollars).
Hitman Blood Money Game Features:
After each mission the player gets an opportunity to read a newspaper in which he describes the murder committed and cites the police’s assumptions about what happened. Also if the fame of 47 is high then in the newspapers it can print its fotobort. Strangely enough even if the mission is carried out on “SA” in newspapers they will still print “A silent killer is wanted …”
The game uses the engine Glacier engine which was seriously modified. Animation of characters was much improved their detailing was increased and bump mapping was added. Post-filter technology first introduced in Hitman Contracts was also improved and became more beautiful.
In Hitman Blood Money unlike the previous parts security removes the body in bags for corpses and places them in a security room.